The Sims 2 Castaway
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11-23-2017, 08:54 PM
Post: #51
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RE: The Sims 2 Castaway
Never had interest in those games, but got it in a pack together with "new"(aka second hand;p) psp so might as well test.
So far I could not reproduce any crashes, but I found a few infinite loops which some could take as crashes, possibly a timing issue(aka awfuly coded game vs inaccurate timings), not much can be easily done about it, but made a cwcheat workaround for it: Code: _S ULUS-10296 It also does suffer from ~ 30s delay when accessing save menu, possibly caused by unimplemented sceIoChangeAsyncPriority syscall since I recall it causes weird delays like that, unthrottle can make the wait much shorter. Saw some minor glitches as well, like when starting the game water get's some Z fighting for a short moment, slightly affected by depth rounding compat hacks, but not in a way to make them disappear so not worth using, not sure if they aren't just ment to be there as the game is rather ugly ~ neither artistic nor polished. Last problem I noticed some 2D UI elements suffer from typical problems caused by increasing rendering res, easily worked around by high enough xbrz texture scaling or better - texture replacement, ofc using x1 rendering res is the correct fix for that:]. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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