Tony Hawk's Underground 2 Remix
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10-11-2017, 12:52 PM
Post: #60
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RE: Tony Hawk's Underground 2 Remix
It's affected by the regression caused by this and we already have an issue opened about it. Imo unless [Unknown] wants to fix his work, it should simply be reverted as it's clearly incorrect in a very bad way.
Not a fan of re-adding mipmap option, it was never required for anything aka add's useless clutter and would still leave affected games broken for most users that just play with default settings. While waiting for this to be officially solved(one way or another probably next release version;]) I recommend one of the below: - stick to ppsspp versions older than v1.4-205-g8cff9f8bc(which is the first broken one), - use texture scaling(x2 xBRZ is the fastest) which disables mipmaps, - build your own ppsspp version that reverts #9678.:] For Windows(amd64) I could offer my own build: - download(for source see readme). But a fair warning, this is my "playground" branch which might have lots of other potentially annoying changes(on a positive side also fixing some other games;p), I will probably not be updating this build and definitely not going to build it for other platforms;p. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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