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[Discussion] 60FPS patches for PSP games that run at 30FPS
08-03-2017, 11:37 AM
Post: #727
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
So I made a post that is awaiting approval (I'm a new comer here, a mod can probably just delete my original post and leave this one) but I did some research and solved my problems, resulting in an Improved 60fps Patch for Phantasy Star Portable 2! I found problems with the last 'best' working patch and found a value the patch was missing. My testing is mostly in single player, but this should fix
- Dodging being double speed / cutting off the animation
- PP Generating at double speed
- SUVs/Bursts only lasting a short duration and dealing only 3-4 hits
- Fixes combat UI from disappearing too quickly (This also fixes combos from breaking too early)

Phantasy Star Portable 2 [USA]
PHP Code:
_S ULUS-10529
_G Phantasy Star Portable 2
_C1 60fps
_L 0x00630B6C 0x00000001
_L 0x20662FF4 0x42700000
_L 0x20662FF8 0x0000003C
_L 0x20662FFC 0x3F800000
_L 0x20663000 0x00000001
_L 0x20663004 0x3F000000
_L 0x20663008 0x3C888889
_C0 30fps
_L 0x00630B6C 0x00000002
_L 0x20662FF4 0x41F00000
_L 0x20662FF8 0x0000001E
_L 0x20662FFC 0x40000000
_L 0x20663000 0x00000002
_L 0x20663004 0x3F800000
_L 0x20663008 0x3D088889 

As an add, I deconstructed how this works and basically all the values from Portable 1 are kept as is, but for all the new functions of Portable 2 they added a new integer value, which works the same as an FPS toggle (so 1=60fps, 2=30fps, 3=20fps). So if anyone plans to make a patch for Infinate - this info may be helpful, just search the area you find the other variables and see if you can't see another int/float (I personally just used memory view and found an int next to the rest).
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Messages In This Thread
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - michaelpstanich - 08-03-2017 11:37 AM
Crash Of The Titans CW ULUS10304 - Mateus - 12-13-2021, 10:59 PM
IRON MEN ULUS10347 - Mateus - 12-18-2021, 12:18 AM

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