[Discussion] 60FPS patches for PSP games that run at 30FPS
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08-03-2017, 11:37 AM
Post: #727
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
So I made a post that is awaiting approval (I'm a new comer here, a mod can probably just delete my original post and leave this one) but I did some research and solved my problems, resulting in an Improved 60fps Patch for Phantasy Star Portable 2! I found problems with the last 'best' working patch and found a value the patch was missing. My testing is mostly in single player, but this should fix
- Dodging being double speed / cutting off the animation - PP Generating at double speed - SUVs/Bursts only lasting a short duration and dealing only 3-4 hits - Fixes combat UI from disappearing too quickly (This also fixes combos from breaking too early) Phantasy Star Portable 2 [USA] PHP Code: _S ULUS-10529 As an add, I deconstructed how this works and basically all the values from Portable 1 are kept as is, but for all the new functions of Portable 2 they added a new integer value, which works the same as an FPS toggle (so 1=60fps, 2=30fps, 3=20fps). So if anyone plans to make a patch for Infinate - this info may be helpful, just search the area you find the other variables and see if you can't see another int/float (I personally just used memory view and found an int next to the rest). |
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