help for Cwcheat Pointer Conditional codes
|
07-19-2017, 07:00 PM
Post: #5
|
|||
|
|||
RE: help for Cwcheat Pointer Conditional codes
Pointers are normal addresses, it's just a name for an address that stores another address which then leads to another pointer or data, there's nothing to convert here.
The only reason people use cwcheat pointer codes is to handle games that move memory around often leaving data under different addresses, so if you ask whenever such data can be set to be stored in some constant specific place - the answer would be yes, by learning assembly you could in theory modify the game to do that, but at that point you wouldn't as you could make things much easier making the game do all the work instead of using some weird proprietary codes. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
help for Cwcheat Pointer Conditional codes - Garygrump - 07-18-2017, 07:14 AM
RE: help for Cwcheat Pointer Conditional codes - LunaMoo - 07-18-2017, 04:42 PM
RE: help for Cwcheat Pointer Conditional codes - Garygrump - 07-19-2017, 04:56 AM
RE: help for Cwcheat Pointer Conditional codes - Garygrump - 07-18-2017, 05:15 PM
RE: help for Cwcheat Pointer Conditional codes - LunaMoo - 07-19-2017 07:00 PM
|