Auto adjust emulated FPS
|
06-20-2017, 02:56 PM
(This post was last modified: 06-20-2017 02:57 PM by GuilhermeGS2.)
Post: #5
|
|||
|
|||
RE: Auto adjust emulated FPS
(06-20-2017 03:11 AM)Asferot Wrote:(06-20-2017 12:17 AM)GuilhermeGS2 Wrote: But it's not only on NFS, that's just an example, also happens to other games I tested. I don't think it's a game feature, I never heard about games with "unlocked" FPS on consoles, the games are whole made to run on a certain framerate in any situation with minimal drops. To prevent great drops, some PSP games that run on 60 FPS at 333MHz are locked to 30 FPS when running at 222MHz, it's just a 50% overclock to 100% FPS increase. That's exactly what I mean by "to prevent great drops the FPS is locked to 30". Techinically, 222MHz clock could run with better framerate than 30 FPS, if 333MHz can run stable 60 FPS, 222MHz could run with about 40 FPS if we had unlocked FPS. Remembering it's a special case that depends only on the CPU speed, there's no GPU limitation. What I mean by "50% overclock for 100% FPS increase" is that if 30 FPS was really the limit of 222MHz, a 50% overclock would increase only about 50% the FPS, not 100%. Of course, the game running at 30 FPS 222MHz uses less the max CPU power than 60 FPS 333MHz. Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Auto adjust emulated FPS - GuilhermeGS2 - 06-19-2017, 06:23 PM
RE: Auto adjust emulated FPS - TkSilver - 06-19-2017, 10:22 PM
RE: Auto adjust emulated FPS - GuilhermeGS2 - 06-20-2017, 12:17 AM
RE: Auto adjust emulated FPS - Asferot - 06-20-2017, 03:11 AM
RE: Auto adjust emulated FPS - GuilhermeGS2 - 06-20-2017 02:56 PM
RE: Auto adjust emulated FPS - TkSilver - 06-20-2017, 05:53 PM
RE: Auto adjust emulated FPS - GuilhermeGS2 - 06-20-2017, 06:49 PM
RE: Auto adjust emulated FPS - GuilhermeGS2 - 06-20-2017, 07:52 PM
|