Auto adjust emulated FPS
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06-20-2017, 03:11 AM
Post: #4
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RE: Auto adjust emulated FPS
(06-20-2017 12:17 AM)GuilhermeGS2 Wrote: But it's not only on NFS, that's just an example, also happens to other games I tested. I don't think it's a game feature, I never heard about games with "unlocked" FPS on consoles, the games are whole made to run on a certain framerate in any situation with minimal drops. To prevent great drops, some PSP games that run on 60 FPS at 333MHz are locked to 30 FPS when running at 222MHz, it's just a 50% overclock to 100% FPS increase. Its not as simple as "To prevent great drops, some PSP games that run on 60 FPS at 333MHz are locked to 30 FPS when running at 222MHz, it's just a 50% overclock to 100% FPS increase." The games are coded like that, meaning that on 222 Mhz they can actually run unstable 60 FPS, but they clamp it to 30, so it is smooth. it really is not "50% overclock to 100% FPS increase" Also. God of War is coded trough ass, as far as I remember. I could be wrong. But yea, it is a game thing NOT emulator thing. Everything is Hitsuzen! |
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Messages In This Thread |
Auto adjust emulated FPS - GuilhermeGS2 - 06-19-2017, 06:23 PM
RE: Auto adjust emulated FPS - TkSilver - 06-19-2017, 10:22 PM
RE: Auto adjust emulated FPS - GuilhermeGS2 - 06-20-2017, 12:17 AM
RE: Auto adjust emulated FPS - Asferot - 06-20-2017 03:11 AM
RE: Auto adjust emulated FPS - GuilhermeGS2 - 06-20-2017, 02:56 PM
RE: Auto adjust emulated FPS - TkSilver - 06-20-2017, 05:53 PM
RE: Auto adjust emulated FPS - GuilhermeGS2 - 06-20-2017, 06:49 PM
RE: Auto adjust emulated FPS - GuilhermeGS2 - 06-20-2017, 07:52 PM
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