PPSSPP debugger issue?
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05-16-2017, 08:18 PM
Post: #2
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RE: PPSSPP debugger issue?
PSP ram starts at 0x08000000, with first 8 mb being reserved for kernel. And since psp had only 32 mb of ram you're only interested in 24mb that follows, unless it's HD remaster, prototype or a homebrew using "MEMSIZE" flag since those will get double.
Address you get in PPSSPP using CE is NOT a PSP address, so when you're trying to look that up in PPSSPP disassembly(neither "0x0A4A1D64" nor "0x008A1D64" lies within PSP ram that's for sure;p), it's your problem and definitely not disassembly issue. Also "DEADBEEF" is normal thing to see for example after returning from a syscall or stopping at idle thread or whatever, which randomly pausing will often lead to. I would recommend checking my cheat table with simple scripts(linked in the signature) that makes using CE with PPSSPP noob friendly, or just use search as you definitely aren't first person making silly assumptions based on past experience with less optimized emulators. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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Messages In This Thread |
PPSSPP debugger issue? - eatrawmeat391 - 05-16-2017, 01:59 PM
RE: PPSSPP debugger issue? - LunaMoo - 05-16-2017 08:18 PM
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