Digimon Adventure
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05-13-2017, 02:15 PM
Post: #180
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RE: Pixelated Textures Beyond V0.9.8 (Windows)
First of all, we keep 1 thread per game on this forum which for this game is here.
Now for the problem - you can just disable "Simulate block transfer effects" in graphics settings. This will remove cel-shading effect from this game as the "low res" is nothing, but a side effect of how this effect works. To explain it a bit simpler - this game takes a "screenshot" of everything in 480x272, cuts out characters from it, add's those black borders around them, then pastes that modified low res image on top of the initial render. I would agree the effect is ugly and it's nice that it's easy to disable via settings, but the ancient ppsspp versions that "looked better" by default were actually wrong. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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