Tony Hawk's Underground 2 Remix
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05-09-2017, 01:14 AM
Post: #51
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RE: Tony Hawk's Underground 2 Remix
So this game is weird;p, it has a very verbose debug info pointing at PPSSPP very inaccurate UMD speeds, but the actual problem is with self modified code and JIT. Made a silly workaround for it:
Code: _S ULES-00033 This game can also be played with interpreter(settings->tools->dev tools: cpu core) as noted in this thread earlier, but interpreter tends to be more buggy since nobody uses it. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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