[Discussion] 60FPS patches for PSP games that run at 30FPS
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04-07-2017, 08:51 PM
Post: #704
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Look what I found!
http://www.svgopen.org/2003/papers/Using...Games/#S1. http://www.inkfood.com/svg-texturing/ I wonder if this would be usable on the PSP to save some of that limited VRAM. Fun fact: Most of the textures in WipEout Pulse are in TGA format, just compacted together. I actually took a lot of these textures, upscaled them with xBRZ and then saved them as PNG's. After running them through AdvDef, OptiPNG and PNGout, they were significantly smaller than the original TGA textures despite being higher resolution. Unfortunately, getting the game to run using PNG textures would require its engine to be reprogrammed, and it would probably still need to use VRAM to decompress them into regular bitmaps first. Bleh. |
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