[Discussion] 60FPS patches for PSP games that run at 30FPS
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04-07-2017, 09:02 AM
(This post was last modified: 04-07-2017 09:26 AM by Mills.)
Post: #703
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(01-24-2017 09:52 AM)Kabuto_Kun Wrote: But there is something that is not well known from what I can see from some research: the PSP SLIM and later models actually doubled the PSP1000 VRAM to 4MB, but this additional 2 MB can't be used for games, only for homebrew. This is a confirmed fact and you can read details on how to unlock it here and here (on this one the user Mills seems to have been tried something with this some time ago). I Got the 4 MB VRAM working and they used it in ONELua (a homebrew lua interpreter). It only works when connecting the PSP to a TV and it uses 720x480p What games did you unlock? It would be awesome to test with a TV cable. The games will store textures in VRAM untill it is full, and then they will use main RAM (it is much slower). Using default resolution, a game should use the 4MB VRAM to store more textures instead of using the main RAM... And it should run faster in theory. Is it really possible to unlock fps for PS1 games? It will also be awesome to force texture filters . I'm also waiting for ratchet and clank cheat, love that game. |
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