Direct3D 11 backend
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03-28-2017, 12:21 AM
Post: #11
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RE: Direct3D 11 backend
(03-27-2017 07:42 PM)LightVR0 Wrote: My Windows 7's laptop have broken support with Direct3D 11 (missed fonts/BG/icons). Still use Direct3D 9. Did you get D3DCompilier_47.dll Like LunaMoo stated would be necessary for Windows versions older then 8.1 (really only 7 since XP and Vista don't do directx11 at all.)? I just grabbed it off of my Windows 10 tablet since my emulation machine has 7 Pro on it and the only thing worse then "free" spyware is having to pay for it (like adding salt in the telemetry data). |
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Messages In This Thread |
Direct3D 11 backend - Henrik - 02-15-2017, 06:00 PM
RE: Direct3D 11 backend - livisor - 02-17-2017, 08:15 PM
RE: Direct3D 11 backend - LunaMoo - 02-17-2017, 09:50 PM
RE: Direct3D 11 backend - YukiHerz - 02-22-2017, 11:33 PM
RE: Direct3D 11 backend - livisor - 02-23-2017, 11:03 AM
RE: Direct3D 11 backend - Asferot - 02-23-2017, 02:27 PM
RE: Direct3D 11 backend - LunaMoo - 02-23-2017, 04:07 PM
RE: Direct3D 11 backend - Asferot - 02-23-2017, 05:27 PM
RE: Direct3D 11 backend - LazyBunny - 03-27-2017, 05:29 PM
RE: Direct3D 11 backend - LightVR0 - 03-27-2017, 07:42 PM
RE: Direct3D 11 backend - TkSilver - 03-28-2017 12:21 AM
RE: Direct3D 11 backend - roioros - 04-02-2017, 07:00 PM
RE: Direct3D 11 backend - Henrik - 04-02-2017, 10:18 PM
RE: Direct3D 11 backend - roioros - 04-03-2017, 12:59 AM
RE: Direct3D 11 backend - YukiHerz - 04-03-2017, 02:36 PM
RE: Direct3D 11 backend - rashvash1 - 05-01-2017, 08:15 PM
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