Direct3D 11 backend
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03-27-2017, 05:29 PM
Post: #9
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RE: Direct3D 11 backend
My experience with the D3D 11 backend has been very positive. In phantasy star portable2 on my dreamcast-PC(AMD A10 7860k APU), it's snappier than ever. When i'd press the L trigger while facing the camera, the camera would snap around. On other back ends, even vulkan, it would have a slight stutter. This stutter is completely gone with the DX11.
Specs of the PC i was using are AMD A10 7860k, with the APU graphics 8gb DDR3 2400mhz memory (memory speed matters when it comes to apus.) 256gb SATA SSD. I run the game with DX11 mode, and 4x resolutions, on a 2560x1080 LCD, but i play in 1920x1080 mode. 2x AA, 16x AF. Though i would like to see DX12 support (for something else), DX11 is already a huge step forward. PS: I'd like to see DX12 for my underpowered LattePanda Win10 x64 single board micro-PC. Since it supports DX12 (ish), but not vulkan unless i use some unsupported obscure version of linux. I like vulkan, but i'll admit i've not had much luck with it, and DX12 has always run better than vulkan for me. |
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Messages In This Thread |
Direct3D 11 backend - Henrik - 02-15-2017, 06:00 PM
RE: Direct3D 11 backend - livisor - 02-17-2017, 08:15 PM
RE: Direct3D 11 backend - LunaMoo - 02-17-2017, 09:50 PM
RE: Direct3D 11 backend - YukiHerz - 02-22-2017, 11:33 PM
RE: Direct3D 11 backend - livisor - 02-23-2017, 11:03 AM
RE: Direct3D 11 backend - Asferot - 02-23-2017, 02:27 PM
RE: Direct3D 11 backend - LunaMoo - 02-23-2017, 04:07 PM
RE: Direct3D 11 backend - Asferot - 02-23-2017, 05:27 PM
RE: Direct3D 11 backend - LazyBunny - 03-27-2017 05:29 PM
RE: Direct3D 11 backend - LightVR0 - 03-27-2017, 07:42 PM
RE: Direct3D 11 backend - TkSilver - 03-28-2017, 12:21 AM
RE: Direct3D 11 backend - roioros - 04-02-2017, 07:00 PM
RE: Direct3D 11 backend - Henrik - 04-02-2017, 10:18 PM
RE: Direct3D 11 backend - roioros - 04-03-2017, 12:59 AM
RE: Direct3D 11 backend - YukiHerz - 04-03-2017, 02:36 PM
RE: Direct3D 11 backend - rashvash1 - 05-01-2017, 08:15 PM
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