Cheat Engine Issues w/ PPSSPP 1.3
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03-03-2017, 07:12 AM
Post: #4
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RE: Cheat Engine Issues w/ PPSSPP 1.3
I wrote it above already, so to elaborate - you have to activate MEM_MAPPED in CE scan settings to see actual PSP memory inside PPSSPP. CE has it disabled by default since it's not as fast and not usually used in PC games which the tool was made for.
Those memory mirrors are used for some emulation tricks that make PPSSPP as fast as it is;p, if you mess with them you don't change anything in-game, but you will mess up emulator work leading to a crash, so just don't. And again, if you find it problematic - my cheat table has scripts to find PSP memory and limit scan range to it making it both faster and safer. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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Messages In This Thread |
Cheat Engine Issues w/ PPSSPP 1.3 - Devdraco - 03-03-2017, 12:06 AM
RE: Cheat Engine Issues w/ PPSSPP 1.3 - LunaMoo - 03-03-2017, 05:35 AM
RE: Cheat Engine Issues w/ PPSSPP 1.3 - Devdraco - 03-03-2017, 06:20 AM
RE: Cheat Engine Issues w/ PPSSPP 1.3 - LunaMoo - 03-03-2017 07:12 AM
RE: Cheat Engine Issues w/ PPSSPP 1.3 - Kabuto_Kun - 03-03-2017, 07:34 AM
RE: Cheat Engine Issues w/ PPSSPP 1.3 - Devdraco - 03-03-2017, 08:04 AM
RE: Cheat Engine Issues w/ PPSSPP 1.3 - LunaMoo - 03-03-2017, 09:40 AM
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