You're welcome.
A bit more to add about clut hash only entries, I opened a PR with support for those #9362, not sure if Henrik will decide to merge it, because there sure might be games that could use 1 pallete for many completely different textures which makes it very game breaking.
However if you have a game where clut hash is trully unique and it's the only part which doesn't change for the texture you want to replace, all of those duplicates from the example above, could be replaced by a single line:
and there certainly will be games where this can be used safely to at least some textures which otherwise couldn't be identified and generate lots of duplicates.
Edit: Actually it was just merged, so buildbot should have it starting from v1.3-749-gdf0d768.
A bit more to add about clut hash only entries, I opened a PR with support for those #9362, not sure if Henrik will decide to merge it, because there sure might be games that could use 1 pallete for many completely different textures which makes it very game breaking.
However if you have a game where clut hash is trully unique and it's the only part which doesn't change for the texture you want to replace, all of those duplicates from the example above, could be replaced by a single line:
Code:
000000009cb140ee00000000 = ui/dialogue_window.pngEdit: Actually it was just merged, so buildbot should have it starting from v1.3-749-gdf0d768.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

