04-01-2013, 11:48 PM
(04-01-2013, 11:45 PM)[Unknown] Wrote: Yeah, it uses splines and beziers afaict that are unsupported right now, and eventually crashes because of them. I tried hacking them out, which makes even less show (you didn't think that was possible, did you?), but it seems to run through things...
Also, it uses signal jumps, which are also unsupported. We have some test cases for them, though, and it's great to see a game using them so early that we can test them easily.
-[Unknown]
Jeez, never would've guessed that the PSP version of LBP would've used so many fancy, hard to run things :/. Also, quick question - how the heck does the intro cut scene work? I was under the impression that ffmpeg hadn't been implemented yet O_o

