Custom PPSSPP shaders
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02-23-2017, 07:11 PM
(This post was last modified: 03-06-2017 08:27 AM by LunaMoo.)
Post: #313
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RE: Custom PPSSPP shaders
Replying to above ~ "Post-shader error: --From Vertex Shader" tells me absolutely nothing that would lead to finding a problem.
Vertex shader is very simple here at least for now, since I didn't cared to optimize a bit of code which could potentialy be still optimized by moving it from fs to vs. Currently it works on everything including my mp3 player aka outdated smartphone, so I have no means of even finding the problem, your drivers must be buggy;p. =================== Dropping Guest shaders fixed for GLSL->HLSL autotranslation(for d3d11 starting from v1.3-724-gc355947) in case anyone cares: GuestShadersFixed for HLSL translation.7z (Size: 6.42 KB / Downloads: 1186) (v2) (v2 Had to correct more, debugging it line by line, so I also cleared formatting and made some other changes. Also earlier today updated my overgrown shader to work with d3d11 as well, at least most filters should simply work now;3. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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