Replying to above ~ "Post-shader error: --From Vertex Shader" tells me absolutely nothing that would lead to finding a problem.
Vertex shader is very simple here at least for now, since I didn't cared to optimize a bit of code which could potentialy be still optimized by moving it from fs to vs. Currently it works on everything including my mp3 player aka outdated smartphone, so I have no means of even finding the problem, your drivers must be buggy;p.
===================
Dropping Guest shaders fixed for GLSL->HLSL autotranslation(for d3d11 starting from v1.3-724-gc355947) in case anyone cares:
GuestShadersFixed for HLSL translation.7z (Size: 6.42 KB / Downloads: 1,472)
(v2)
(v2 Had to correct more, debugging it line by line, so I also cleared formatting and made some other changes. Just had to correct a bit of non-standard code that happens to work on more forgiving drivers, but also separated those from default shaders since there's no valid reason to ever mess with default ini file, ppsspp supports many ini files at once.)
Also earlier today updated my overgrown shader to work with d3d11 as well, at least most filters should simply work now;3.
Vertex shader is very simple here at least for now, since I didn't cared to optimize a bit of code which could potentialy be still optimized by moving it from fs to vs. Currently it works on everything including my mp3 player aka outdated smartphone, so I have no means of even finding the problem, your drivers must be buggy;p.
===================
Dropping Guest shaders fixed for GLSL->HLSL autotranslation(for d3d11 starting from v1.3-724-gc355947) in case anyone cares:
(v2 Had to correct more, debugging it line by line, so I also cleared formatting and made some other changes. Just had to correct a bit of non-standard code that happens to work on more forgiving drivers, but also separated those from default shaders since there's no valid reason to ever mess with default ini file, ppsspp supports many ini files at once.)
Also earlier today updated my overgrown shader to work with d3d11 as well, at least most filters should simply work now;3.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

