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Aircraft models in Ace Combat X, and modding possibilities.
01-14-2017, 09:25 AM
Post: #3
RE: Aircraft models in Ace Combat X, and modding possibilities.
Yes, my apologies, it was a matter of textures. But thank you, because indeed, it works! Went and tested it, and it works flawlessly. The hangar and in-mission textures are actually separate, slightly different files[/url], but it's just a matter of replacing both. Hell, I even managed to import textures from Joint Assault to ACX; even though the texture format is different (unusually transparent as you say; probably alpha channels, are JA's engine supports reflections far better), it ports flawlessly.

.jpg  Untitled.jpg (Size: 367.97 KB / Downloads: 703)

The problem, however, lies in the fact this only works for one mission at a time. For whatever god-forsaken reason, the game uses (or at least dumping generates) different hangar and in-mission texture files for each of the 31 missions, even though they're exactly the same - making manual replacement entirely unpractical. Would there be a way to fetch and replace all of those exactly similar files?

PS: No linking to imgur and no pictures above 500KB - it becomes difficult to display stuff.
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RE: Aircraft models in Ace Combat X, and modding possibilities. - Broth3r - 01-14-2017 09:25 AM

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