Aircraft models in Ace Combat X, and modding possibilities.
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01-14-2017, 09:25 AM
Post: #3
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RE: Aircraft models in Ace Combat X, and modding possibilities.
Yes, my apologies, it was a matter of textures. But thank you, because indeed, it works! Went and tested it, and it works flawlessly. The hangar and in-mission textures are actually separate, slightly different files[/url], but it's just a matter of replacing both. Hell, I even managed to import textures from Joint Assault to ACX; even though the texture format is different (unusually transparent as you say; probably alpha channels, are JA's engine supports reflections far better), it ports flawlessly.
Untitled.jpg (Size: 367.97 KB / Downloads: 703) The problem, however, lies in the fact this only works for one mission at a time. For whatever god-forsaken reason, the game uses (or at least dumping generates) different hangar and in-mission texture files for each of the 31 missions, even though they're exactly the same - making manual replacement entirely unpractical. Would there be a way to fetch and replace all of those exactly similar files? PS: No linking to imgur and no pictures above 500KB - it becomes difficult to display stuff. |
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Messages In This Thread |
Aircraft models in Ace Combat X, and modding possibilities. - Broth3r - 01-13-2017, 05:51 PM
RE: Aircraft models in Ace Combat X, and modding possibilities. - LunaMoo - 01-13-2017, 07:35 PM
RE: Aircraft models in Ace Combat X, and modding possibilities. - Broth3r - 01-14-2017 09:25 AM
RE: Aircraft models in Ace Combat X, and modding possibilities. - LunaMoo - 01-14-2017, 12:31 PM
RE: Aircraft models in Ace Combat X, and modding possibilities. - Broth3r - 01-16-2017, 02:03 AM
RE: Aircraft models in Ace Combat X, and modding possibilities. - LunaMoo - 01-19-2017, 08:03 PM
RE: Aircraft models in Ace Combat X, and modding possibilities. - Broth3r - 01-20-2017, 01:30 AM
RE: Aircraft models in Ace Combat X, and modding possibilities. - LunaMoo - 01-20-2017, 04:59 AM
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