Learning PSP assembly
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01-09-2017, 04:54 AM
Post: #19
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RE: Learning PSP assembly
No idea about your previous problem, pretty sure it's nothing universal, can't really tell much about it as the only time I injected big translated script into a game was with Zettai Zetsumei Toshi 3 and had a tool written specially for that game which was moving all the pointers that game loaded from the script files. If you literally running out of memory you probably will have to recode things differently to make room. I would imagine most fan translations doesn't bother as they often end up having glitches related to this or choose to intentionally remove certain elements like longer descriptions or tutorials to save up some memory.
As for breakpoints through, it's easy, just add "condition" to a breakpoint like that: Code: t1==0x990CD28 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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