Final Fantasy II
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12-28-2016, 03:35 PM
Post: #108
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RE: Final Fantasy II
If you see that, you're probably using outdated shader version, before the recent change I made. If you don't want to use nightly build, you can just grab 4xhqglsl.vsh and defaultshaders.ini files from it or github to get the most recent version which should work better than whatever ancient one you used.
In case it's not obvious ~ if you really want to use older drivers - you don't need to actually affect other apps by the downgrade, you can just throw outdated OGL driver dll's into ppsspp directory and it will use them just as any other windows app would. Unsure if it will work with your gpu, but you can try files posted in here, if it doesn't work, just get same files from your own gpu driver installation, it doesn't even have to install, just let the installer extract it's files, find those you need and rename dl_ to dll. Then just wait till amd releases fixed driver. As for d3d9, it's very limited, it's in theory faster on older gpu's, but in general used by people that have no choice due to poor ogl support, it's compatibility is lower and yeah speed on actual modern gpu's sucks, nobody seriously cares about that backend because it's too limiting and has problems that can't be solved. Althrough some news ~ Henrik does work on adding d3d11(mostly for windows mobile and win 10 app store I guess) which might end up comparable to OGL when it comes to it's speed and features, that's a future thing through. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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