Custom PPSSPP shaders
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11-21-2016, 12:03 PM
(This post was last modified: 11-21-2016 10:21 PM by shinra358.)
Post: #302
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RE: Custom PPSSPP shaders
The original version with the blur is fine with me. BTW, which one is the one with less blur? The normal one in this zip or the one with filtro in the name?
AA 4.o: AA 4.o Filtro: LunaMoo Scalable Shader (fxaa, gaussian 8.0): All using the highest xbrz alongside. As one may see, the AA 4.o does a better job and helping to rid a bit more of those posterized edges while still having a soft look while not so blurry. For the Scalable shader, a gaussian of 8.0 is the highest one can go without having everything look uncomfortable and still the edges are a bit posterized. I do love my gaussians for certain occassions, but I like the effect of the AA4.o of the softness without getting too deep that the gaussian can go sometimes. Also, with AA 4.o, I can cut out xbr completely (and cut out gaussian for 2D games) while still using xbrz to keep certain sprites soft that stem from the ppsspp xbrz performance checks. |
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