Custom PPSSPP shaders
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11-19-2016, 04:12 PM
(This post was last modified: 11-19-2016 04:20 PM by shinra358.)
Post: #293
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RE: Custom PPSSPP shaders
Can you add these in your shader suite:
-MDEC Filter -ScaleFX x9 -Guest AA Shader 4.o Movies still look pixelated. I can use gaussian blur from other sources but that will blur everything. MDEC Filter is from the Petes Opengl 2.9 plugin for epsxe. It blurs videos only so that they won't be so pixelated. ScaleFX x9 would replace your current hq and xbr filters currently in your shader suite. I've tested this in the retroarch common shaders and the effects are much more smoother than xbr and hq. And I can honestly say it looks just like 6xbrz. So that would counter act xbrz not covering sprites. Plus, it would clean up the shadersuite a bit, getting rid of 2 options in the place of this. Or in the case of FFTactics, it can be used instead of xbrz because the limits of ppsspp's xbrz make spell text unreadable on an interval in that game. Github info is here: https://github.com/libretro/common-shade...alefx9.cgp Guest AA Shader 4.o is in the retroarch common shaders and it is a shader for epsxe. It just looks wonderful along side scalefx x9 or xbrz. Source info here: https://github.com/libretro/common-shade...der-4.o.cg Think you can do this LunaMoo? |
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