Custom PPSSPP shaders
|
11-09-2016, 08:48 PM
Post: #287
|
|||
|
|||
RE: Custom PPSSPP shaders
Don't even understand such requests;p. Unless it means making a shader that turns graphics into pixel dump as most ps4 titles are probably indie games with pixel art by now;p.
Postprocessing shaders are very limited in affecting graphics and what they can do will always come at a price of loosing original information, so can only be treated as more or less subtle addition. Definitely not increasing definition and turning ancient gen handheld into current gen stationary console. //==================================== Made some new effect that might be nice for people with stronger hardware ~ dithering + other blurry debanding, I think it's kind of nice to counter xBRZ which tends to only look good on UI: xBRZ: same xBRZ with dithering shader: Probably better at this point to just use texture replacements, but I'm lazy;p. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
« Next Oldest | Next Newest »
|