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[Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
10-24-2016, 11:36 AM (This post was last modified: 10-24-2016 11:37 AM by Wishdream.)
Post: #15
RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
(10-24-2016 07:26 AM)AdamN Wrote:  You'll need to add that line 1647 in screenshot
Code:
if (sport == 0) sport = -(int)portOffset; //making sure sport is 0 when shifted

no intention to obscufate the MAC address, i'm just being lazy, that's all Big Grin it's not even a real MAC address (generated randomly)
Anyway it should be replaced with an easy-to-see MAC address just like shown by AdhocServer Smile

Oh pffft okay then XD Should I commit this to your fork or just create a new fork entirely and just work some of the fixes from there?
Or you're just saying it so we can build along with the fix and compile?
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RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum - Wishdream - 10-24-2016 11:36 AM

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