10-23-2016, 04:31 PM
Having the same problem too, on iOS.
The issue looks like it's blowing out the texture memory and crashing. I tracked the error down to this line in Core/GPU/GLES/TextureCache.cpp (line 1611):
It tries to detect a memory error but it doesn't work because it's crashing at a lower, OS-level call. I'm not sure how to fix this, though
The issue looks like it's blowing out the texture memory and crashing. I tracked the error down to this line in Core/GPU/GLES/TextureCache.cpp (line 1611):
Code:
PROFILE_THIS_SCOPE("loadtex");
--> glTexImage2D(GL_TEXTURE_2D, level, components, w, h, 0, components2, dstFmt, pixelData);It tries to detect a memory error but it doesn't work because it's crashing at a lower, OS-level call. I'm not sure how to fix this, though

