[Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
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10-22-2016, 08:32 AM
Post: #13
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RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
(10-20-2016 12:20 PM)AdamN Wrote: It's not replacing it entirely, binded/listened ports is being shifted by 3000 correctly, while sockets who connection gets established to binded port will get a random port which is normal for client socket. Now that you mentioned it, yeah port 0 should remain port 0 to assign a random port. Well, that's pretty clever to show the MAC address as a byte string. Kind of a way to obscufate the MAC address. Anyways, I got a working copy of the latest nightly build at orphis recently that works with PSP2. |
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