[Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
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10-20-2016, 12:20 PM
(This post was last modified: 10-21-2016 07:19 AM by AdamN.)
Post: #12
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RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
It's not replacing it entirely, binded/listened ports is being shifted by 3000 correctly, while sockets who connection gets established to binded port will get a random port which is normal for client socket.
But i think i can see the issue, its the one with port 3000 i think, or may be not I guess port 0 shouldn't be shifted and remain 0 so the system will assign any available port randomly (port 0 usually used for client socket anyway, and not being used to bind/listen) Btw, do you have a working windows build? the one on the latest nightly build at orphis doesn't seem to work with PSP2 PS: the "un-readable bits" in function parameters usually MAC address bytes shown as byte string instead of hex string My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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