[Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
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10-19-2016, 02:36 PM
(This post was last modified: 10-19-2016 03:09 PM by AdamN.)
Post: #10
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RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
(10-19-2016 01:30 PM)onelight Wrote:Hmm.. there might be another network function i missed and being used by PSP2 that uses port but didn't shift the port number.(10-19-2016 10:49 AM)AdamN Wrote: sudo is required to bind & listening privileged ports (<1024), on rooted Android you'll need to install sudo or terminal emulator app, since android doesn't come with sudo built-in Does PSP2 also need Port Offset = 0 on Windows in order to work? or is it only happening on Linux (i don't have the game) Btw, when using Port Offset = 0 does PSP2 binds port 80? just in case it uses non-adhoc network function that suppose to access HTTP port 80 by default, because as i remember only functions related to adhoc that was shifted by port offset. I remember there was a game that bind port 80 and was conflicting with my webserver on my PC a game where we rides a dragon (don't remember the title and i haven't tested it with port offset back then) My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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