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[Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
10-17-2016, 08:02 PM (This post was last modified: 10-17-2016 08:38 PM by Wishdream.)
Post: #7
RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
Hmm... Looks like the branch where your builds work just needs to be rebased for things to work.
Most of the port offset stuff has been applied sure but the rest of the fixes in the branch has not been applied.

It's safe to assume it's safe to rebase now since work on it has not been touched since 9 months ago.
Once the branch has been rebased and merged then the fixes will be in the main branch.

Though people will have to grab that build to get a stable experience.

I'll see if the builds fixes the problem though.
Thanks for the linux build by the way.

Also, I can confirm that Arch's main build uses the SDL build and the Qt build is an enhanced version of the main build.
And topic updated for the status of each platform.

EDIT: Had to install GLEW1.13 to make your build work.
EDIT 2: This still does not allow Android builds to work since technically they still use port offset, unless I find a way to sudo in which I have not tried yet.
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RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum - Wishdream - 10-17-2016 08:02 PM

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