Custom PPSSPP shaders
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10-17-2016, 05:29 PM
Post: #281
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RE: Custom PPSSPP shaders
About the xbrz thing, doh, doesn't look the same as on other emus. Does look good for the 2d games i would like to use it on except it creates artifacts when some of those games increase rez. DOH. Guess texture replacement is more suitable here.
Overlay shader - like with snes9x, they have borders you can use on games, even animated borders that are read from a png file. But for this instance, I'm looking for a shader that would choose said png and display it onscreen like so. Mame also can do this. All in all, what ever is on the png, gets displayed over the screen while you are gaming. |
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