[Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
|
10-15-2016, 04:07 PM
(This post was last modified: 10-16-2016 05:29 AM by Wishdream.)
Post: #3
|
|||
|
|||
RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
(10-15-2016 03:51 PM)onelight Wrote: Try PPSSPP 1.3 with 2 windowsWell, I want to solve the problem of Port Offset in general. So, no I will not accept that as a solution and a workaround. We already proven that it works. The port offset clearly works on all platforms as given in each screenshot. And technically, the problem also occurs in Windows and Windows alone with Port Offset. So the problem is not that it's not working on non-Windows, because the platforms are clearly communicating with each other. The problem is, why is the Port Offset suddenly not working when the game starts. Again, I'm not new so I know what I'm talking about and this is not to solve a personal problem. My theory is that PSP2 uses a hardcoded port on gameplay, so even when you use the port offset ports, it still uses the original ports. I don't exactly have a socket sniffer to test this theory, but if that was the case then it's possible to contribute a module to the github repo. |
|||
« Next Oldest | Next Newest »
|