10-12-2016, 01:22 AM
You don't have to replace each one, just make an .ini file and replace the first 16 numbers/letters from its full filename.
Code:
The original, just writing this in the ini will stop working once the texture gets loaded in a different place or mission:
08ec72c0ace5ff4d4b01292e = Goku1.png
^^^^^^^^^^^^^^^^
The following line will replace every instance of the texture with "Goku1.png" based on the hash alone:
00000000000000004b01292e = Goku1.png
Once you put this line under [hashes], the game will stop dumping the texture and replace every instance of 4b01292 with the file Goku1.png regardless of position in memory and palette.
