Texture Replacement
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10-11-2016, 03:18 PM
Post: #91
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RE: Texture Replacement
You don't have to edit all of them, unless the actual hash changes (the last 8 characters of the filename), unless by duplicate you mean textures whose filenames end in _1/_2/etc...
Those are mipmaps, you either provide them or disable MipMapping in the emulator's configuration. |
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