09-28-2016, 10:49 PM
Thanks for the answers. It looks like texture filtering does affect the text (and can fix it). The thing is, the default setting (Auto) messes up the text while the setting that fixes it makes other stuff worse. Internal resolutions that are powers of 2 work, so I'll have to keep it that way but on some machines that might not be possible (except x2). Anyway thanks again for the help! Btw, is there a reason why texture upscaling doesn't work while custom textures are loaded? They could only affect non custom textures...

