Xbox port not possible now?
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09-27-2016, 10:36 PM
(This post was last modified: 09-27-2016 10:36 PM by [Unknown].)
Post: #13
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RE: Xbox port not possible now?
For some clarity:
Xbox 360 was the initial motivation for the Direct3D 9 code, which then got ported over to Windows. The earlier version had more bugs (on all platforms) and was not compatible with Windows. The latest version hasn't been tested on Xbox 360 and probably no longer works due to some mistake somewhere, but who knows. See here for some perhaps relevant info: https://github.com/hrydgard/ppsspp/pull/4716 Ced2911's code probably still works, and you might just need to enable the Direct3D 9 backend. It should at least display *something*. I know there were plenty of bugs in it - as well as plenty of bugs in OpenGL back then. The latest code has a TON of fixes compared to 2013, surely. But if you're just looking for a proof of concept, using what's in 0.6.1 might be doable. -[Unknown] |
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Messages In This Thread |
Xbox port not possible now? - hcfcoder - 11-17-2015, 10:42 AM
RE: Xbox port not possible now? - Henrik - 11-17-2015, 11:09 AM
RE: Xbox port not possible now? - hcfcoder - 11-17-2015, 11:47 AM
RE: Xbox port not possible now? - VIRGIN KLM - 11-23-2015, 07:59 PM
RE: Xbox port not possible now? - hcfcoder - 11-26-2015, 09:40 AM
RE: Xbox port not possible now? - VIRGIN KLM - 11-26-2015, 02:37 PM
RE: Xbox port not possible now? - hcfcoder - 11-27-2015, 12:37 PM
RE: Xbox port not possible now? - [Unknown] - 11-18-2015, 05:09 AM
RE: Xbox port not possible now? - hcfcoder - 11-18-2015, 08:40 AM
RE: Xbox port not possible now? - [Unknown] - 11-23-2015, 03:10 AM
RE: Xbox port not possible now? - hcfcoder - 11-23-2015, 04:41 PM
RE: Xbox port not possible now? - hcfcoder - 09-27-2016, 03:12 PM
RE: Xbox port not possible now? - [Unknown] - 09-27-2016 10:36 PM
RE: Xbox port not possible now? - hcfcoder - 09-29-2016, 10:54 AM
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