| 
					Custom PPSSPP shaders
				 | 
| 
					09-27-2016, 05:16 PM 
				  Post: #277 | |||
| 
 | |||
| RE: Custom PPSSPP shaders (09-27-2016 07:36 AM)LunaMoo Wrote: Edit2: Actually this fix seems like it how should have been done in the first place see POW reference notably this ~ "The result is undefined if x<0" so it works with POW for full screen with that - 0.5 only due to driver interpretation, let's call it luck as following documentation the 3/4 black screen was correct result of this code. Haha I guess I should make a proper update sometime, while I'm at it I should try to improve some stuff (such as the aperture grille effect). | |||
| 
					« Next Oldest | Next Newest »
				 | 

 Search
Search Member List
Member List Calendar
Calendar Help
Help 

 



