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PPSSPP 1.3
09-17-2016, 04:48 PM
Post: #3
RE: PPSSPP 1.3
@Hobby3D textures are dumped inside "memstick\PSP\TEXTURES\gameID\new" replacement by default pulls new/edited textures from one level higher "memstick\PSP\TEXTURES\gameID\", so put your new textures there.

Also when you create/open ini file for texture replacement it should contain:
Code:
# This file is optional
# for syntax explanation check:
# - https://github.com/hrydgard/ppsspp/pull/8715
# - https://github.com/hrydgard/ppsspp/pull/8792
[options]
version = 1
hash = quick

[hashes]

[hashranges]
Both links mentioned in it have verbose examples for it's syntax how to organize/assign textures, this file will allow custom names for replacement textures, subfolders as well as better detection of textures using hashes wildcards and hashranges stuff which for many games will be essential.

You can also check this thread where this feature was discussed while it was made with some things, including potential problems and how to deal with them already explained.

Probably not mentioned anywhere yet since it might be kind of obvious, but note you also have to restart emulation after saving new textures and/or changing the optional ini file to actually see changes.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Messages In This Thread
PPSSPP 1.3 - Henrik - 09-17-2016, 03:00 PM
RE: PPSSPP 1.3 - Hobby3D - 09-17-2016, 03:58 PM
RE: PPSSPP 1.3 - LunaMoo - 09-17-2016 04:48 PM
RE: PPSSPP 1.3 - Hobby3D - 09-17-2016, 04:59 PM
RE: PPSSPP 1.3 - GuenosNoLife - 09-17-2016, 06:58 PM
RE: PPSSPP 1.3 - wwsnkneo - 09-17-2016, 10:42 PM
RE: PPSSPP 1.3 - neldeo - 09-18-2016, 07:25 AM
RE: PPSSPP 1.3 - UbuRoi - 09-18-2016, 05:47 PM
RE: PPSSPP 1.3 - LunaMoo - 09-18-2016, 06:43 PM
RE: PPSSPP 1.3 - 36105997 - 09-19-2016, 06:09 AM
RE: PPSSPP 1.3 - Accel - 09-19-2016, 10:44 AM

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