Jeanne D'Arc...anyone?
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09-17-2016, 01:35 PM
Post: #2
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RE: Jeanne D'Arc...anyone?
This game does things with depth buffers that are hard to simulate with OpenGL ES - this probably means your mobile device doesn't support the features we need. IIRC, it may work with OpenGL ES 3, and in the future, Vulkan.
We've tried to find creative solutions, but so far haven't found a good way to make this work in OpenGL ES 2. -[Unknown] |
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Messages In This Thread |
Jeanne D'Arc...anyone? - neldeo - 09-17-2016, 10:18 AM
RE: Jeanne D'Arc...anyone? - [Unknown] - 09-17-2016 01:35 PM
RE: Jeanne D'Arc...anyone? - neldeo - 09-17-2016, 11:02 PM
RE: Jeanne D'Arc...anyone? - [Unknown] - 09-17-2016, 11:32 PM
RE: Jeanne D'Arc...anyone? - neldeo - 09-18-2016, 07:20 AM
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