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Texture replacement issue
09-13-2016, 02:28 PM
Post: #2
RE: Texture replacement issue
Yes, i assume you created a text file to replace textures, you need to add a [hashranges] section, like so:
Code:
...
0000000094ec50084e45c94c = Pokke/Tree2.png

[hashranges]
0x0419c200,256,256 = 160,160
0x091bf4d0,512,512 = 480,272
0x091df700,512,512 = 480,272
0xXXXXXXXX,YYY,ZZZ = AAA, BBB
...

0x = No reason to change this.
XXXX... = The first 8 digits of dumped texture's filename (The address)
YYY = The Width of the dumped texture (With garbage data)
ZZZ = The Height of the dumped texture (Again, with garbage data)
AAA = The real width of the dumped texture (without the garbage, horizontally the textures tend to repeat rather than generate garbage)
BBB = The height of the texture (without the garbage)

After that the texture will be dumped again with the width specified in A and the height in B, and the correct hash.
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Messages In This Thread
Texture replacement issue - Danikk04 - 09-13-2016, 07:34 AM
RE: Texture replacement issue - YukiHerz - 09-13-2016 02:28 PM
RE: Texture replacement issue - Danikk04 - 09-13-2016, 02:39 PM
RE: Texture replacement issue - [Unknown] - 09-15-2016, 03:13 AM
RE: Texture replacement issue - Hobby3D - 09-17-2016, 04:15 PM
RE: Texture replacement issue - [Unknown] - 09-17-2016, 06:56 PM

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