Texture replacement issue
|
09-13-2016, 02:28 PM
Post: #2
|
|||
|
|||
RE: Texture replacement issue
Yes, i assume you created a text file to replace textures, you need to add a [hashranges] section, like so:
Code: ... 0x = No reason to change this. XXXX... = The first 8 digits of dumped texture's filename (The address) YYY = The Width of the dumped texture (With garbage data) ZZZ = The Height of the dumped texture (Again, with garbage data) AAA = The real width of the dumped texture (without the garbage, horizontally the textures tend to repeat rather than generate garbage) BBB = The height of the texture (without the garbage) After that the texture will be dumped again with the width specified in A and the height in B, and the correct hash. |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Texture replacement issue - Danikk04 - 09-13-2016, 07:34 AM
RE: Texture replacement issue - YukiHerz - 09-13-2016 02:28 PM
RE: Texture replacement issue - Danikk04 - 09-13-2016, 02:39 PM
RE: Texture replacement issue - [Unknown] - 09-15-2016, 03:13 AM
RE: Texture replacement issue - Hobby3D - 09-17-2016, 04:15 PM
RE: Texture replacement issue - [Unknown] - 09-17-2016, 06:56 PM
|