A regression of Japanese font [Resolved]
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08-28-2016, 09:12 AM
Post: #6
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RE: A regression of Japanese font
(08-27-2016 10:41 AM)LunaMoo Wrote: While this might appear as regression it's likely it was just working accidently or due to different settings in the past as that's really just a very common upscaling issue. Most games will have minor glitches like this when using any other rendering res than native and it's also usually look worse with japanese fonts that tend to be very tightly packed due to amount of characters they have to store. That underline is really just a top of a character right below "empty" character. Thanks for your detailed explanation. I've tried x1 rendering res and just a few underlines disappeared but many of others are still there. See the pictures x2.jpg and x1.jpg. Is it possible it is more than an upscaling problem? (I tried everything you'd mentioned above except texture replacements but it never works.) Besides, upscaling issue should happen to non-empty characters as well since they also have other characters below them. But in this game I only see empty character has this issue (I can post more examples). I would think it is likely the empty character is not properly dealt with. Do you have any idea about this? |
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Messages In This Thread |
A regression of Japanese font [Resolved] - hiro1 - 02-19-2015, 11:59 AM
RE: A regression of Japanese font - Henrik - 02-19-2015, 01:35 PM
RE: A regression of Japanese font - hiro1 - 08-27-2016, 03:59 AM
RE: A regression of Japanese font - hiro1 - 03-17-2015, 04:16 AM
RE: A regression of Japanese font - LunaMoo - 08-27-2016, 10:41 AM
RE: A regression of Japanese font - hiro1 - 08-28-2016 09:12 AM
RE: A regression of Japanese font - [Unknown] - 08-28-2016, 01:22 PM
RE: A regression of Japanese font - hiro1 - 08-29-2016, 08:19 AM
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