Custom PPSSPP shaders
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08-24-2016, 12:42 PM
(This post was last modified: 08-24-2016 12:46 PM by papermanzero.)
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RE: Custom PPSSPP shaders
I wanted to ask if it is possible to update xBRZ texture scaling to Super xBR with the option of Bilateral Filtering.
xBRZ is ok, but the main issue is the posterize effect. Meanwhile Super xBR surpassed the quality of xBRZ. Especially the posterize effect is much less. Combined with Fast Bilateral it is almost gone. Currently it is tested with PSX games which have also the issue of pixel textures. Super xBR together with Bilateral increases the picture quality imo in an amazing way. Super xBR Shader Source: Github -> Libretro -> Shaders -> Super xBR Fast Bilateral for Super xBR Source: Github -> Libretro -> Shaders -> Denoisers -> Fast Bilateral I wanted to post some samples but it seems not possible ![]() Screenshots: Super xBR: http://abload.de/img/retroarch-0504-213811jruk7.png Super xBR with fast Bilateral http://abload.de/img/retroarch-0504-213856a8u91.png Super xBR: http://abload.de/img/retroarch-0504-2142053tuho.png Super xBR with fast Bilateral http://abload.de/img/retroarch-0504-21422878u69.png Super xBR: http://abload.de/img/retroarch-0504-2147424fuwg.png Super xBR with fast Bilateral http://abload.de/img/retroarch-0504-214817e2uhg.png Super xBR http://abload.de/img/retroarch-0428-093725cifha.png Super xBR with fast Bilateral http://abload.de/img/retroarch-0428-09373974eqe.png Would it be possible to add a Super xBR with Fast Bilateral for texture filtering in PPSSPP? |
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