07-24-2016, 08:19 AM
Hi.
Please, tell me how can I to "automate" testing the values in a place of a game code?
For example, I try to analyze z_un_0887b0a8 function of Patapon1 (one of function called from z_un_089510f0 which handling "drum keys"). I've "decompile" z_un_0887b0a8 to C language code and find input and output parameters (maybe
). In that case input parameters are [a0+0xC] and [a0+0x30], output parameters are [a1] and f0.
Now I would like to save the input and output parameters of this function in the emulator log. How can I do it?
Please, tell me how can I to "automate" testing the values in a place of a game code?
For example, I try to analyze z_un_0887b0a8 function of Patapon1 (one of function called from z_un_089510f0 which handling "drum keys"). I've "decompile" z_un_0887b0a8 to C language code and find input and output parameters (maybe
). In that case input parameters are [a0+0xC] and [a0+0x30], output parameters are [a1] and f0.Now I would like to save the input and output parameters of this function in the emulator log. How can I do it?

