Patapon 1 input lag (I want errrradicate it)
|
07-20-2016, 10:05 AM
Post: #21
|
|||
|
|||
RE: Patapon 1 input lag (I want errrradicate it)
Probably nobody can read it "fast" without getting confused, that's why you have to follow it instead of jumping in to potentially related places, if you still search for way to counter the delay you're having, following the variable that goes from 0 up to 2 might not be the best idea.
Better option would be to track down the variables that sets how well your timing was and since that feels kind of hard to find on it's own, start from something simpler like number of points per combo which in the end is saved in 0894B9C4 and trace back everything which add's to it. I belive the points for timing is actually read in 08879CF0, the other variables stored around those also look interesting. Either way tracing it back those "points" are saved in temporary space in 0894BD34 and are made by multiplying 100 by a fraction which changes depending on your timing. So now follow the fraction and can see if f12 is 0, we get perfect beat, tracting it even further back it goes through the function you found, but there's nothing useful happening there on it's own as that fraction is set earlier in 0887B188 which is something you should look at. For example forcing the end result f0 to 0 in this function will pretty much freeze the white rectangle around the screen giving perfect results for every input: Code: _C0 Always perfect http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
« Next Oldest | Next Newest »
|