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Patapon 1 input lag (I want errrradicate it)
07-19-2016, 05:35 AM (This post was last modified: 07-19-2016 06:02 AM by LamerDrv.)
Post: #14
RE: Patapon 1 input lag (I want errrradicate it)
(07-18-2016 06:29 PM)LunaMoo Wrote:  My instant fever cheat wouldn't really do much here since I was just forcing variable to always say "fever" and it wasn't even caring about combos, however I made a new cheat now which would make fever easier to keep even with default(10) number of combos required:
Code:
_S UCUS-98711
_G Patapon
_C0 Casual Fever
_L 0xE0030002 0x0014B9F0
_L 0x2014B9DC 0x28640005
//0x5 on the end of above line is number of combos required for fever, can be decreased to as low as to 0x2, default was 0xA
_L 0x2014B9E0 0x54040007
_L 0x2014B9F0 0xAE030014
_C0 Casual Fever [Disable]
_L 0x2014B9DC 0x2404000A
_L 0x2014B9E0 0x54640007
_L 0x2014B9F0 0x10830002
~ after I read your post, I edited it to set fever on 5 combos, hopefully that reflects expected behaviour.

Thank you very much.

(07-18-2016 06:29 PM)LunaMoo Wrote:  On ppsspp I can see a variable which is set to 0 for 0-4 combos, then goes to 1 for 5-9 combos and to 2 for 10 combos and fever activates in the last case, trying to go further, but setting 0 on 11th combo which sometimes can be avoided by pressing the combo slightly faster before it can set 0, but it's hard.
This cheat sets fever back after every check of number of combos above selected number, so until you actually fail entering another combo it should never drop from it, so kind of works around the issue.

I found this variable, yesterday. I was watching this value in memory tab while playing level (don't interrupting play). I tried to understand when it changes value from 0 to 1 and from 1 to 2.
It seems to me that:
- while combo number from 0 to 4 - fever=0;
- if 'combo number' > 4 AND fever<2 AND you make 3 (from 4) ideal drum strikes then fever=fever+1;
- if 'combo number' >4 AND fever<2 AND you make 4 ideal strikes then fever=2
- if 'combo number' == 10 AND fever<2 then fever=2

That is after 4 combos you can:
- get fever mode making two almost perfect tacts (3 ideal drum strikes from 4)
Or
- get fever mode immediately making 1 ideal tact (4 ideal drum strikes)
Or
- get fever mode on 10th combo

But this is inaccurate information.
I think the game takes decision about writing a value to this variable after evaluation last tact. I am going search the places in code that write this variable (once I get back from work). And somewhere nearby I'll find it Big Grin timing handling.
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RE: Patapon 1 input lag (I want errrradicate it) - LamerDrv - 07-19-2016 05:35 AM

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