Patapon 1 input lag (I want errrradicate it)
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07-19-2016, 05:35 AM
(This post was last modified: 07-19-2016 06:02 AM by LamerDrv.)
Post: #14
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RE: Patapon 1 input lag (I want errrradicate it)
(07-18-2016 06:29 PM)LunaMoo Wrote: My instant fever cheat wouldn't really do much here since I was just forcing variable to always say "fever" and it wasn't even caring about combos, however I made a new cheat now which would make fever easier to keep even with default(10) number of combos required: Thank you very much. (07-18-2016 06:29 PM)LunaMoo Wrote: On ppsspp I can see a variable which is set to 0 for 0-4 combos, then goes to 1 for 5-9 combos and to 2 for 10 combos and fever activates in the last case, trying to go further, but setting 0 on 11th combo which sometimes can be avoided by pressing the combo slightly faster before it can set 0, but it's hard. I found this variable, yesterday. I was watching this value in memory tab while playing level (don't interrupting play). I tried to understand when it changes value from 0 to 1 and from 1 to 2. It seems to me that: - while combo number from 0 to 4 - fever=0; - if 'combo number' > 4 AND fever<2 AND you make 3 (from 4) ideal drum strikes then fever=fever+1; - if 'combo number' >4 AND fever<2 AND you make 4 ideal strikes then fever=2 - if 'combo number' == 10 AND fever<2 then fever=2 That is after 4 combos you can: - get fever mode making two almost perfect tacts (3 ideal drum strikes from 4) Or - get fever mode immediately making 1 ideal tact (4 ideal drum strikes) Or - get fever mode on 10th combo But this is inaccurate information. I think the game takes decision about writing a value to this variable after evaluation last tact. I am going search the places in code that write this variable (once I get back from work). And somewhere nearby I'll find |
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