Patapon 1 input lag (I want errrradicate it)
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07-18-2016, 06:29 PM
Post: #12
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RE: Patapon 1 input lag (I want errrradicate it)
My instant fever cheat wouldn't really do much here since I was just forcing variable to always say "fever" and it wasn't even caring about combos, however I made a new cheat now which would make fever easier to keep even with default(10) number of combos required:
Code: _S UCUS-98711 I didn't saw your post while working on it/trying to figure it out, but if it should activate on 5th combo that's already pointing to a totally different kind of problem than input delays and probably is some messed up timing issue since unfortunately japanese games are often depending on exact hardware timings and emulators always have problems with those:|. On ppsspp I can see a variable which is set to 0 for 0-4 combos, then goes to 1 for 5-9 combos and to 2 for 10 combos and fever activates in the last case, trying to go further, but setting 0 on 11th combo which sometimes can be avoided by pressing the combo slightly faster before it can set 0, but it's hard. This cheat sets fever back after every check of number of combos above selected number, so until you actually fail entering another combo it should never drop from it, so kind of works around the issue. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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