Patapon 1 input lag (I want errrradicate it)
|
07-18-2016, 03:28 PM
![]() |
|||
|
|||
![]() (07-18-2016 08:01 AM)LunaMoo Wrote: (no idea how first game of this series works on psp)I played first patapon on real psp many times. It's one from my favorite games. Probably, that's why I'm so suffer ![]() In patapon 1 on real psp I had nearly perfect timing. I remember that getting to "fever" wasn't problem (got it on 4-5th combo). And keeping "fever" wasn't problem too - I rarely lost it. (Even If I lost "fever", I could to get it again after 4-5th combo. It's very important while fighting with against a boss.) But on ppsspp I have to make 10 combos to get "fever". And then I am losing it - almost immediately. Personally, I feel a significant difference between Patapon 1 on psp and Patapon 1 on ppsspp (07-18-2016 08:01 AM)LunaMoo Wrote: I don't recall having problems keeping fever, but I think I just wanted to test it quickly and made myself a cheat to force fever instantly after a single successful combo so it was probably removing the problem as a side effect.You know the game code!!! Can you give me details about your cheat, please? I start searching from key handling and my search will require a lot of time - assembler is hard for me (I can't recognize the patterns corresponding to a simple construction of high level language. And I don't know MIPS assembler.) But the place where you've patched the game (so game can no longer distinguish normal combo from perfect combo) must be close to code handling the timing. |
|||
« Next Oldest | Next Newest »
|