PPSSPP texture scaling and auto frame skipping
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07-17-2016, 09:49 PM
(This post was last modified: 07-17-2016 09:52 PM by belmont1990.)
Post: #6
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RE: PPSSPP texture scaling and auto frame skipping
Okay, now everything that I asked is clear, thank you guys
I have yet another question, is there any succesful method of counteracting graphical glitches while rendering res. is set to higher than native? Lots of text boxes, 2D portraits, fonts gets messed up with some lines/ bars while going higher res. The only way that clears almost everything of this is xBRZ / Hybrid scaling method, but xBRZ tends to make ugly graphic even worse (like sky in some games get this painted looks instead of beign just smooth) xbrz 3x is first, scaling of second in the attached screenshots Compare the sky and font at the lower left, letters looks definitely more clear and better, but sky gets weird... maybe some shader setting could help? I have gaussian, bloom, colors, gamma correction set to ON, Luma shader. Console gamer since 1993. |
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Messages In This Thread |
PPSSPP texture scaling and auto frame skipping - belmont1990 - 07-17-2016, 08:14 PM
RE: PPSSPP texture scaling and auto frame skipping - YukiHerz - 07-17-2016, 08:18 PM
RE: PPSSPP texture scaling and auto frame skipping - belmont1990 - 07-17-2016, 08:30 PM
RE: PPSSPP texture scaling and auto frame skipping - YukiHerz - 07-17-2016, 08:58 PM
RE: PPSSPP texture scaling and auto frame skipping - [Unknown] - 07-17-2016, 09:17 PM
RE: PPSSPP texture scaling and auto frame skipping - belmont1990 - 07-17-2016 09:49 PM
RE: PPSSPP texture scaling and auto frame skipping - [Unknown] - 07-17-2016, 10:04 PM
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