07-16-2016, 07:46 PM
Thanks for the info.
16.8 ms - is it because FPS differs in psp and PC ? And is it critical for this game?
I am understanding that there are many components. That's why I trying to look for answers in game code.
I want to find: when this game evaluates "getting into the rhythm" what parameters it measures - milliseconds, samples, cycles or other things. May be I will be able to understand what can be done to improve (for this specific game).
Maybe someone already analysed the code of "Patapon 1"?
16.8 ms - is it because FPS differs in psp and PC ? And is it critical for this game?
I am understanding that there are many components. That's why I trying to look for answers in game code.
I want to find: when this game evaluates "getting into the rhythm" what parameters it measures - milliseconds, samples, cycles or other things. May be I will be able to understand what can be done to improve (for this specific game).
Maybe someone already analysed the code of "Patapon 1"?

