07-13-2016, 10:44 AM
Thank you to everybody. I have gotten around the problem at last.
I had my rendering backend set to Direct3D, changing it to OpenGL has fixed the problem. Still not sure I fully understand what was causing it, but at least it works now.
I had my rendering backend set to Direct3D, changing it to OpenGL has fixed the problem. Still not sure I fully understand what was causing it, but at least it works now.

