07-13-2016, 06:59 AM
(07-13-2016, 01:51 AM)LunaMoo Wrote: Maybe it's some weird(performance?) problem with too many replacements. @derefonzie does it work if you rename your textures ini and create new one with just font replacement?
I just tried this and unfortunately nothing changed - still encountering the problem.
(07-12-2016, 11:28 PM)[Unknown] Wrote: Just to confirm, if you create a 1x1 PNG that is solid red, and name it Text.png, does it show red instead of text? Or still give this exact same error?
-[Unknown]
Hmm, this is interesting.
I replaced the Text.png with a 1x1 solid red and it seemed to work:
(I am assuming that it doesn't appear red because the text is recoloured in-game)
After seeing that I tried scaling down my high res text.png from 1024x1024 to 512x512, 256x256 and 128x128. None of those sizes displayed at all except for 128x128 which showed this:
It may also be worth noting that the artifacts that appear on this screen changed slightly when I switched from fullscreen to a small window.
I don't know if that sheds any light on the issue for anybody?

