Texture Replacement
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07-13-2016, 06:59 AM
Post: #77
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RE: Texture Replacement
(07-13-2016 01:51 AM)LunaMoo Wrote: Maybe it's some weird(performance?) problem with too many replacements. @derefonzie does it work if you rename your textures ini and create new one with just font replacement? I just tried this and unfortunately nothing changed - still encountering the problem. (07-12-2016 11:28 PM)[Unknown] Wrote: Just to confirm, if you create a 1x1 PNG that is solid red, and name it Text.png, does it show red instead of text? Or still give this exact same error? Hmm, this is interesting. I replaced the Text.png with a 1x1 solid red and it seemed to work: (I am assuming that it doesn't appear red because the text is recoloured in-game) After seeing that I tried scaling down my high res text.png from 1024x1024 to 512x512, 256x256 and 128x128. None of those sizes displayed at all except for 128x128 which showed this: It may also be worth noting that the artifacts that appear on this screen changed slightly when I switched from fullscreen to a small window. I don't know if that sheds any light on the issue for anybody? |
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